Mirrip

Mirrip is a half-elf (Hybrid Ranger/Rogue). According to the ones who raised him, his mother was human and his father elven. When he was very young (probably around the age of two) he and his mother were part of a group of humans travelling through a valley, passing between mountains before the Winter came and snow caused the pass to seal up. It seemed that the other humans in the group were unaware that Mirrip wasn’t fully human, as when they found out they were enraged and killed his mother. A male elf who had been secretly following the group saw this, and, distraught, charged forward – unfortunately, he was also slain and the humans left both the bodies and the child behind, the latter unharmed but obviously unable to fend for himself at such a young age.
All this, however, was witnessed by a nearby group of murafu, who had themselves been secretly following the group out of curiosity. When they saw the humans kill the woman and the elven male, they waited till the group had gone and then moved in closer to help the child. Since there was no way they’d be able to get him to any human or elven settlements (there being none anywhere close by, and the child being rather too young to travel far on foot) and since the Winter was closing in, they decided to take him back to their own community and ended up raising him among them. They kept nothing secret from him about his past and how he came to be living with them, and told him as much as they could about the rest of the world, happily letting him go with them when a group of them decided to go travelling.
Mirrip’s upbringing was a happy one, and he constantly felt loved and accepted by the Murafu, despite being of a completely different species and, as time went by, much bigger than them. He took to exploring the world by himself, as some murafu do, but would always try to find a community of murafu to stay with when visiting a new place, aware of just how many places the little creatures can end up in. In time, he eventually found his way up the Wanderers’ Way and into Embrachal, working his way through the woods and briefly visiting a couple of villages before ending up just inside the “bowl” containing the remains of the village of Downdale, and staying with the group of murafu there for a while.
On hearing from these murafu that the village below was populated by “dead-that-walk”, Mirrip decided to investigate and, on one occasion, accidentally ventured too close to the village and attracted the attention of some of its “inhabitants”, which pursued him most of the way up the edge of the “bowl”, at which point he decided his better option would be to turn and attempt to fight them. Wielding his scimitar and short sword (items he’d acquired during his travels and interactions with various people), Mirrip managed to destroy a couple of the half-rotten skeletons attacking him before he was greatly assisted by the timely arrival of Mort, Gregg, and Shiraka, who swiftly helped him dispatch the rest of the skeletons as well as the couple of zombies that had also followed him. After thanking them and exchanging introductions, Mirrip showed the group to the place he was staying, with a community of murafu, and introduced them, then all spent the night there before heading back down to Downdale the next day and killing the necromancer responsible for raising the undead.
Since then, Mirrip has quickly become an accepted member of the group. He is skilled with his blades and with his small hand crossbow, and his friendly, easygoing nature and almost murafu-ish curiosity mean that he’s perfectly willing to engage just about anyone in conversation and to explore anything new just because it’s there. Despite his generally easygoing personality, Mirrip makes no secret of the fact that he considers the Murafu to be “his people”, and holds a great love for them, saying that should they ever come under threat, he’ll do whatever he can to help and protect them.

Mirrip

The Nature of Things Ameena